Foundations of Game Design Semester 1: Introduction

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  • Recommended Grade Level: 9-12
  • Course Credits: 0.5
  • Course Price: $299.00

Course Overview:

Does your love of video games motivate you to pursue a career in this field? Pursue your passion by learning about the principles of game design through the stages of development, iterative process, critiques, and game development tools. Put these new skills to work by designing your own game!

Required Materials:

*Not compatible with Chromebook or Tablets

Location

Materials

Course-wide

Computer with:

  • OS:
    • Windows 7 SP1+, 10, 64-bit versions only;
    • Mac OS High Sierra 10.12.6+.
    • Server versions of Windows & OS X are not tested.
  • GPU: Graphics card with DX10, DX11, and DX12 capabilities.

Unit 2 Activity

Writing utensils and paper; camera or scanner to record drawing

Unit 3 Lab

Photograph-capable device

Unit 4 Activities

Post-it notes, index cards, or paper and scissors; writing utensils; camera or scanner to record drawing

Unit 6 Activity

Software: GIMP image editor

https://www.gimp.org/

Unit 8 Lab and Activity

Unity LTS version 2019.4

Download the most up-to-date version of 2019.4

https://unity3d.com/unity/qa/lts-releases?version=2019.4

https://docs.unity3d.com/2019.4/Documentation/Manual/system-requirements.html


Syllabus:

Unit 1: From King Tut to Mario: A History of Gaming

Have you ever wondered what it would be like to create your very own video game? Well, this unit is going to equip you with everything you need to know in order to start that process! We’ll begin with some important history to help you get a feel for the games that have succeeded and those that were big-time flops. You’ll explore gaming’s “family tree” as you learn about the different generations of games. Finally, prepare to become an expert in the common characteristics that all game systems share, as well as what sets some apart from the competition.

Are you game? Then, let’s get started!

What will you learn in this unit?

  • Describe the technological developments that contributed to the modern game industry
  • Identify and evaluate the attributes of memorable (and forgettable!) games
  • Research, compare, and categorize different game platforms and game hardware
  • Strategically start planning your own video game

Unit 2: What’s in a Game

Video games can put you in the driver’s seat of a rally car or dispatch you to a mythical mountain to overcome a dark wizard and steal a dragon’s treasure. You may even have to mimic certain rhythms or dance steps to emerge victorious. No matter what type of video game is at the top of your most-played list, it is sure to make use of six critical elements, creating the unique blend of fun and challenge that keeps you coming back for more. Video games are developed using a variety of elements you will learn about that allow you to create a game that is unique and engaging. Learning these elements and how they combine to form a totally immersive and engaging video game will be your first introduction to becoming a successful game designer yourself!

What will you learn in this unit?

  • Define what a game is and name the six parts of a game
  • Identify the source of “fun” in games and apply this knowledge to evaluate the success of a game’s design
  • Give examples of how specific game elements work together to form specific kinds of player experiences that drive different kinds of fun
  • Use what you have learned so far to continue developing your own video game

Unit 3: A Peek into the Game Industry

In big gaming studios, the processes and tasks that go into making a video game require different skills and are distributed among many people, each with specific expertise in design and development. A game design team can range in size from just one to hundreds of people. While you will be doing pretty much everything yourself in this course, understanding all the roles and tasks involved in creating a video game will serve as a useful roadmap when designing and building your own game and considering a career in this field. It will also help you find where your strengths will shine best in the real world! Which game piece will you be?

What will you learn in this unit?

  • Distinguish the differences between large corporate design studios and independent studios
  • Define the various roles on a game development team
  • Explain the game design process, from concept to finished game
  • List software commonly used in game development

Unit 4: Let’s Talk Shop about Game Design

Grab your tool belt and gear up to add a whole slew of brand-new gaming tools to your inventory! It’s time to get serious about what your game’s going to look like. What approach will you take? How often will you iterate? And what about your mechanics? There is so much to consider when designing a video game, and it all continues here in pre-production. Pretty soon, you’re going to have the know-how to answer those questions and many more. So, grab your toolbox, start your engine, and get ready…get set…here we GO!

What will you learn in this unit?

  • Generate and critically examine different game ideas
  • Differentiate between player-centric and designer-centric game design
  • Exercise best practices during the iterative cycle of game design
  • Define the details of key game mechanics such as movement, combat, inventory, and randomness
  • Explain the various delivery methods for conveying story in games

Unit 5: Developing a Game Design Document

While getting your game mechanics down pat is the most important task of pre-production, creating a blueprint of your game development process is the most important deliverable. This blueprint, better known as a game design document (GDD), describes your video game from the ground up. It covers everything from the subject, style, nature, functionality, gameplay, mechanics, characters, plot, environment design, and user interface design to the narrative devices of your game. Yes, that’s a whole lot of information in one document! But the great thing about the GDD is that it is flexible. The document exists as your working catch-all for your plans and hopes for your game and, being a living document, can change as you adapt your design and your ideas during the design process. Learning how to create a meaningful and effective GDD, whether working alone or as part of a team, is essential to conveying a clear image of the intended game concept and final product.

What will you learn in this unit?

  • Explain the steps a game design team moves through from idea, to concept, to game design document
  • Identify the main elements in a game design document and which team member would be best suited to help give input into that part of the GDD
  • Create your own game design document

Unit 6: Game Visuals

Have you ever seen graphics in a video game that made you go “wow”? As you design and build your video game, you’ll have to master a lot of design elements and learn how to combine them properly to get your players to feel similarly wowed. Now, has a game’s menu system or heads-up display ever triggered the same reaction? Probably not, but that makes the design of those things no less important. There’s quite a lot of amazing design going on right in front of you that you may have never noticed! Often, when a designer does something right, it’s feels so natural and easy for the viewer that they don’t realize how much work the design is doing for them! In this unit, you’ll tackle many fundamental visual design concepts that you’ll take with you from the most epic character designs through the most modest menu buttons.

What will you learn in this unit?

  • Identify and utilize the elements and principles of design
  • Evaluate the effectiveness of visual design
  • Understand and apply color theory
  • Use an imaging program to create pixel art and sprite sheets

Unit 7: The Business of Video Games

You might think game design is nothing but fun and games, but the business side of gaming is as serious and cutthroat as any other industry, with its own unique ethical and legal considerations. Ignore these issues at your peril! It’s certainly not much fun putting your blood, sweat, and tears into building a fabulous game only to get into hot water having accidentally infringed upon someone else’s intellectual property, or being called out by the media because your game has contributed to absenteeism or other negative behaviors! You’ll also have to develop special skills, such as social media marketing, to find new users and make your game go viral!

What will you learn in this unit?

  • Make justifiable decisions following an ethical decision-making process
  • Outline the legal matters that relate to game development and design
  • Explain the various kinds of companies and organizations that operate in the game industry space
  • Decide which form of marketing and producing works best for your situation

Unit 8: Let’s Make a Game

Time to roll up those sleeves and move into the development phase. Imagine you were the first person to ever create a video game, say a hunting game like the Nintendo classic Duck Hunt. You would have to write computer code to mimic the laws of gravity, momentum, elasticity, and who knows what else! To make things a lot quicker (and less expensive), developers build their games in existing game engines that have a lot of tools and data already built in. You are going to learn to work with Unity software, one of the most popular game engines, to create the basic elements of your game prototype.

What will you learn in this unit?

  • Understand how video games apply physics concepts, such as friction, drag, and collision
  • Explain the evolution of computer programming languages through their generations
  • Describe the basic components and advantages of object-oriented programming
  • Identify the different components in a simple script
  • Program your first object in Unity

Awards, Approvals, and Accreditation