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Animation – Semester 1

 
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Animation – Semester 1

Recommended Grade Level: 11 - 12

Animation Semester 1

Are you inherently creative? Do you have an eye for drawing, technology, and timing? If so, 2D Animation is the course for you! 2D animation creates movement in a two-dimensional artistic space. And in this course, you will learn the necessary skills to do just that. 2D Animation will give you the tools to conceptualize and bring your animation dreams to life! Using a variety of software and design programs, you’ll have the power to transform your creative notions into reality! Design, define, and complete a variety of digital design projects including creating your own website! Learning about 2D Animation could lead to a thriving career in the growing world of technology and animation!

Credit: 0.5

 

Prerequisites:

None

 

Required Materials:

The following program will need to be downloaded for use during the course:

  • Stop Motion Studio App

The following free, cross-platform programs will need to be downloaded for use during the course (programs will run on Windows Vista and above, Mac OSX 10.6 and above, or Linux):

  • GIMP (GNU Image Manipulation Program)
  • TupiTube Desk
  • Blender version 2.79b
  • Audacity
  • OpenShot

Required Computer System Requirements:

  • 32-bit dual core 2Ghz CPU with SSE2 support.
  • 2 GB RAM
  • 24 bits 1280×768 display
  • Mouse or trackpad
  • OpenGL 2.1 compatible graphics with 512 MB RAM

Recommended Items and Computer System Requirements:

  • Smartphone or tablet computer
  • Computer with keyboard that includes number pad
  • 64-bit quad core CPU
  • 8 GB RAM
  • Full HD display with 24 bit color
  • Three button mouse
  • OpenGL 3.2 compatible graphics with 2 GB RAM

Additional Materials:

  • Paper, pencil or pens
  • Magazines and/or newspapers

Syllabus:

Unit 1: Basics of Animation

Drawing pictures and making them move is nothing short of magic. Since at least the 1600s, people have been experimenting and inventing ways to make images move. In fact, it is these cool experiments, which you can replicate yourself, that have led us to the modern era of fantastic 3D computer generated animated movies! Get ready to take a peek behind the scenes as we track the history of animation magic.

What will you learn in this unit?

  • Trace the origins and early history of the art of animation
  • Explore how the eye and brain process moving images
  • Compare the differences between past animation techniques and current animation technologies
  • Understand the differences between various types of animation

Unit 2: Hand Drawn Animation

Humans talk with their hands, and one way this happens is by communication through drawings. Traditional animation is hand-drawn animation, which evolved from the exciting invention of photography and motion pictures. We will trace these developments all the way through the classic principles of animation developed by the animators at Disney Studios.

What will you learn in this unit?

  • Explain how drawn animation evolved from early picture viewing devices
  • Understand and apply Disney’s 12 Principles of Animation
  • Use key terms of hand-drawn animation
  • Appreciate the world of animation beyond the United States
  • Include design elements in your drawings

Unit 3: Computer Animation and CGI

How do they do that? Modern animated films are a complete wonder to look at and incredibly complex to make. With so many artists performing intricate jobs to create realistic characters, backgrounds, and movement, it takes organization and leadership to bring it all together into a finished film. From the tiniest pixels to the huge computing power needed for post-production, we’ll explore how CGI films are made.

What will you learn in this unit?

  • Understand the difference between a bitmap image and a vector image
  • Trace the process of CGI production from idea to theater
  • Discuss the pros and cons of different production processes
  • Define and explain kinematics and animatics
  • Identify the key departments in an animation studio

Unit 4: Digital 2D Animation and Rotoscopy

Now’s your chance to join the ranks of talented animators! Everyone can try their hand at this fun art form and increase their communication skills and artistic expression while learning a simple 2D animation program. Pull out your photos and videos—you can use these along with your drawings to make cool mini-animation while you explore TupiTube Desk, a 2D animation program that will allow you to put everything you’ve learned into action!

What will you learn in this unit?

  • Create animation sequences with layered drawings and backgrounds
  • Trace videos to make rotoscoped sequences
  • Use the important functions of 2D animation software
  • Export your animated videos to share with the world
  • Apply graphical tools to improve your digital drawings

Unit 5: Human Anatomy and Form

Animated characters aren’t real, so animators don’t really need to understand the human body, right? WRONG! You actually DO need to know how to draw the human form, with bone structure and muscles, and appreciate real world body mechanics in order to draw believable, but also stylized, animated characters. Together, we’ll tackle the basics and then you can let your imagination fly, while taking your audience along with you for the ride.

What will you learn in this unit?

  • Draw the human body in proportion
  • Identify and create the walk cycle for animation
  • Discuss how poses communicate emotion
  • Develop your own animated characters based on real anatomy

Unit 6: Animated Motion

Jump around. Walk. Run. Smile. Shake your head. Tap your foot. We move all the time, but how does it look in a sequence of images? Movement in animation must conform roughly to the laws of gravity and motion of the real world but can be used to express emotions, plot points, and character development. Studying natural movement will teach you to translate movement into animation, but you can still get creative and give that movement personality.

What will you learn in this unit?

  • Understand the Laws of Motion and Gravity
  • Apply physics principles to the movement of your characters
  • Create facial expressions that convey emotions
  • Turn your characters into first-rate actors

 

Accreditation & Approvals